Feminina O'Ladybrain posted: " Spoilers for some side quests in Control OK! Now I'm on a playing roll! Found Dylan's cell. Creepy. Spent WAAAAY too much time exploring it, thinking there must be something I was missing. If there was, I continue to miss it. Got sidetr" Play First. Talk Later.
Found Dylan's cell. Creepy. Spent WAAAAY too much time exploring it, thinking there must be something I was missing. If there was, I continue to miss it.
Got sidetracked and did the fridge. Alas, poor Philip. I feel bad for Philip. Hard, but easier than the other night. I like the "clue" they gave. Thing was SO much easier if you just looked at it the whole time. Once I found that staring at it and throwing its own balls back at it, easy.
"The Former?" Sure, I get that the hotline said it was a former...whatever, but that "The" makes me think it's more of a noun than an adjective, not "The former something" but, literally, "The Former," something that forms. I'm not sure why I think this, but I'm pondering it.
Did that, went back to talk to Emily, didn't talk to Dylan yet, found a jukebox token and a jukebox, wondered why I care, thought that being whipped back when a song ended sounded a whole lot like a timed thing and I'm still traumatized by the obstacle course so I didn't do that and hit save.
What's with the jukebox?
And what do you think about "The Former?"
Feminina:
Alas, poor Philip. I felt really bad about him. I mean, I'm sure there was never a chance I could have gotten there in time to save him, but to have it be so close! And he was so happy I was there to help! And then it was too late.
I tried, Philip!
The Former was interesting, but yeah, very weak to being hit in the eye by its own bombs. I disliked the way it knocked holes in the floor under me (I fell through to my death right before defeating it a couple of times), but levitate was useful once I remembered I could do that and just stay OFF the floor.
I like your thought that 'former' could actually refer to one who forms, but I'm not sure I feel it's supported by the text, which strongly suggests to me that it's a disgruntled being who was previously a Board...employee? Member? Player, if we're all in a game? Because here I was really starting to feel like this is all some kind of set-up, and am I just a literal pawn in someone's game here. I still don't know.
But anyway, no need to rule it out, since it could be both!
The jukebox...yeah...I tried it once and haven't gone back. It is indeed a timed challenge, although not as much an obvious race as the obstacle course. It's basically a set of three or four (I think four?) different locations with their own little objectives, and you have to go over and find all the things/defeat all the Hiss/push all the buttons/whatever on all of them, while Hiss try to kill you, before the overall timer runs out. I think I finished two, so did not get anywhere close, and I just figured I didn't care that much. Although there's probably some loot involved at the end.
Butch:
Do you still don't know because you're not done or you are done and it's unexplained?
Interesting that the former was missable. Side quest. Here's what looks like a big thing, an astral plane without the board, and yet, missable.
That jukebox sounds quite missable.
Feminina:
I am not done. I'm hoping that there will be some kind of explanation once I am, but only time will tell.
It is interesting that we could have skipped the Former. It has what feels like some relevant information about the whole THING we're doing here, the whole world around us, but it's apparently not necessary information to the story. I guess, as in many games, if we want to just charge through gun blazing, we can, and the side quests are about filling in little details that are interesting but not critical.
The jukebox, however, seems highly skipable to me.
Butch:
Yeah, I might avoid the jukebox.
It's true about filling in story. If you REALLY wanted this to be a fun, fast paced, murder kevin action game and REALLY have no shits about story, you could even skip reading the collectibles and not listen to hotlines. You have to actively open those. The story really is quite skeletal unless you actively flesh it out.
Hmm.
Feminina:
This could well be intentional. Just barrel through shooting and throwing things if that's what you want, or poke around and engage with the mystery of the story.
Which I swear just gets weirder all the time.
Butch:
It's pretty damn weird.
I'm sure it is intentional. I can't tell, though, if that's some sort of intentional, themey design choice (giving us "control" of the story?) or just AAA games' desire/need to be all things to all people.
Feminina:
That is indeed the question. And is all the weirdness going somewhere specific, or is it just there for atmosphere?
We shall see.
Butch:
We shall. At some point, as, for now, I must surrender to crippling anxiety, stress and booze as I just found out that, no, the people gutting my kitchen are not starting in the middle of October, but starting in twelve days.
TWELVE DAYS!
Sweet surfing California Naked Zeus I don't need this. The last two weeks of summer are busy enough.
Feminina:
There goes all the relaxation from the vacation you just got back from.
Butch:
I'll say.
We thought we had a month and a half to pick all sorts of shit that we have not yet picked. Faucets. Light fixtures. Paint colors. Counters. Dear God, counters. Did you know every slab of granite is different? EVERY FUCKING SLAB!!!! We have SLABS to look at man! SLABS!!!!
Dude, from 9PM on, for the next twelve nights, I'm going to be very drunk.
Feminina:
I'm sorry, man. That's a lot to deal with all at once. I mean, the SLABS alone are a horrifying decision to have to make!
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